Author once, feel it everywhere
Buzzkit is a haptics package for Unity that gives you one clean API for vibration and rumble across iOS, Android, and game controllers. Design a haptic effect once and every device renders it: the iPhone's Taptic Engine, an Android phone's vibrator, or a controller's rumble motors, all from a single line of code.
Effects are authored as platform-agnostic HapticPattern assets, a timeline of events each with an intensity and a sharpness. iOS maps them to Core Haptics, Android samples them into a vibration waveform, and a gamepad crossfades them across its two rumble motors. Prefer to skip the designer? Buzzkit ships with 40+ ready-made patterns: taps, impacts, UI ticks, rewards, combat hits, and more.
Buzzkit is built to be safe to call from anywhere. It never throws and never buzzes unexpectedly: on hardware without haptics, or when the player has turned haptics off, every call is simply a silent no-op. A global enable toggle and intensity slider are built in, persist automatically, and double as an accessibility feature.
Quick start
Add the namespace and call the static methods from anywhere:
Features
- One-line presets
Haptics.Selection(),Haptics.Impact(ImpactStyle.Heavy), andHaptics.Notify(NotifyType.Success)give instant, tuned feedback. - Author once, feel everywhere A single
HapticPatternrenders on iOS, Android, and gamepads with no per-platform code. - 40+ built-in patterns Impacts, UI ticks, rewards, combat, motion, and notifications, ready to play by name.
- Player controls and accessibility A global enable toggle and intensity slider, persisted to
PlayerPrefsand applied live, even mid-effect. - Per-controller targeting Address a single gamepad by index for local co-op with
PlayOnGamepad, or aim effects using theHapticTargetflags. - Gamepad rumble done right Dual-motor rumble through the Input System, with automatic stuck-motor protection on focus loss, pause, and unplug.
- Capability queries Check
Haptics.IsSupportedandSupports(...)to adapt your UI when there is no haptic hardware. - Editor Haptics window Browse built-in and custom patterns, search, duplicate, and audition them in play mode from Tools ▸ Buzzkit ▸ Haptics.
- Safe by design Never throws, never buzzes unexpectedly; unsupported hardware or disabled haptics is always a silent no-op.
- No native binaries A pure C#/JNI Android backend and a source Core Haptics bridge for iOS, with nothing to clash with your other plugins.
- Console-ready A documented
IHapticRendererextension point lets licensed studios add their own backend.
Technical details
- Package
com.zest.buzzkit - Unity versionUnity 2021.3 or newer
- PlatformsiOS 13+ (Core Haptics), Android 8+ (Vibrator), and Input System gamepads on PC, Mac, and Steam
- DependenciesNone required; the Unity Input System (optional) enables gamepad rumble
- Namespace
Zest.Buzzkit - Entry point
Hapticsstatic class:Selection,Impact,Notify,Play,Stop,Prepare - Authoring
HapticPatternScriptableObject: a timeline of intensity and sharpness events - AssembliesRuntime, Gamepad (optional, Input System), and Editor
- Render pipelineAny: Built-in, URP, or HDRP (Buzzkit is input and feedback, not rendering)
- Extensibility
IHapticRendererfor custom or console backends